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wst2D


(Packet-ordered) 2D non-decimated wavelet transform.

DESCRIPTION

This function computes the (packet-ordered) 2D non-decimated wavelet transform.

USAGE

wst2D(m, filter.number=10, family="DaubLeAsymm")

REQUIRED ARGUMENTS

m
A matrix containing the image data that you wish to decompose. Each dimension of the matrix must be the same power of 2.

OPTIONAL ARGUMENTS

filter.number
This selects the smoothness of wavelet that you want to use in the decomposition. By default this is 10, the Daubechies least-asymmetric orthonormal compactly supported wavelet with 10 vanishing moments.
family
specifies the family of wavelets that you want to use. Two popular options are "DaubExPhase" and "DaubLeAsymm" but see the help for filter.select for more possibilities.

VALUE

An object of class wst2D.

SIDE EFFECTS

None

DETAILS

The wst2D computes the (packet-ordered) 2D non-decimated discrete wavelet transform. Such a transform may be used in wavelet shrinkage of images using the AvBasis.wst2D function to perform an "average-basis" inverse. Such a transform was used to denoise images in the paper by Lang, Guo, Odegard, Burrus and Wells, 1995.

The algorithm works by mixing the HH, GH, HG and GG image operators of the 2D (decimated) discrete wavelet transform (see Mallat, 1989 and the implementation in WaveThresh called imwd) with the shift operator S (as documented in Nason and Silverman, 1995) to form new operators (as given in the help to getpacket.wst2D).

Subimages can be obtained and replaced using the getpacket.wst2D and putpacket.wst2D functions.

This function is a 2D analogue of the (packet-ordered) non-decimated discrete wavelet transform implemented in WaveThresh as wst.

RELEASE

Version 3.9.5 Copyright Guy Nason 1998

SEE ALSO

AvBasis.wst2D, getpacket.wst2D, imwd, plot.wst2D, print.wst2D, putpacket.wst2D, summary.wst2D, wst2D object.

EXAMPLES

#
# We shall use the ua image of
# the University coat of arms.
#
image(ua)

#
# Now let's apply the (packet-ordered) 2D non-decimated DWT to it...
# (using the default wavelets)
#
uawst2D <- wst2D(ua)
#
# One can use the function plot.wst2D to get
# a picture of all the resolution levels. However, let's just look at them
# one at a time.
#
# How many levels does our uawst2D object have? 
#
nlevels(uawst2D)
#[1] 8
#
# O.k. Let's look at resolution level 7
#
image(uawst2D$wst2D[8,,])

#
# There are four main blocks here (each of 256x256 pixels) which themselves
# contain four sub-blocks. The primary blocks correspond to the no shift,
# horizontal shift, vertical shift and "horizontal and vertical" shifts
# generated by the shift S operator. Within each of the 256x256 blocks
# we have the "usual" Mallat smooth, horizontal, vertical and diagonal
# detail, with the smooth in the top left of each block.
#
# Let's extract the smooth, with no shifts at level 7 and display it
#
image(getpacket(uawst2D, level=7, index=0, type="S"))

#
# Now if we go two more resolution levels deeper we have now 64x64 blocks
# which contain 32x32 subblocks corresponding to the smooth, horizontal,
# vertical and diagonal detail. 
#
immagic(uawst2D$wst2D[6,,])

#
# Groovy eh?